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Text File  |  1998-04-08  |  2KB  |  52 lines

  1. FITini
  2.  
  3. //---------------------------------------------------------------------------
  4. //
  5. //                ELEMENTAL:        ROBOGLEN
  6. //
  7. //                BASE ID:        12
  8. //
  9. //---------------------------------------------------------------------------
  10.  
  11. // This is a sample ElementalBase Data File.
  12. [ObjectClass]
  13. l ObjectTypeNum = 14
  14.  
  15. [Header]
  16. st FileType                            = "ElementalType"
  17.  
  18. [General]
  19. ul ID                                = 1                    // ID number for this mech base type
  20. uc Type                                = 1                    // 0 = Inner Sphere, 1 = Clan
  21. st Name                                = "RoboGlen"        // mech type description
  22. uc MaxHealth                        = 11                // elemental's health at full strength
  23.  
  24. [ObjectType]
  25. st Name                             = "RoboGlen"        // Text string giving a descriptive name  (only 8 chars long!!)
  26. l Type                                 = 14                // ID number for this elemental type
  27. l Appearance                        = 0x08000170
  28. l Duration                            = -1                // Lasts forever = -1
  29. l MaxDamage                            = 200                // Number of damage points before BOOM!
  30. l ExplosionObject                    = 63                // Object Class Number of explosion for Mech
  31. l DestroyedObject                    = 101                // Object Class Number of Destroyed shape for Mech
  32. f ExtentRadius                        = 2                    // Extent Radius in Meters
  33. l IconNumber                        = 10
  34.  
  35. [Control]
  36. ul Type                                = 2                    //player = 1, ai = 2, net = 3
  37. ul DataType                            = 3                    //elemental control data = 1
  38.  
  39. [Dynamics]
  40. ul Type                                = 3                    //Elemental dynamics = 1
  41.  
  42. [ElementalDynamics]
  43. l maxElementalYawRate                = 360
  44. f maxAccel                            = 12.0
  45. f maxVelocity                        = 9.0 //6.0
  46.  
  47. [AudioVisual]
  48. st Anim =                            "animString"
  49. uc[3] MoveAnimSpeed =                0,2,1
  50.  
  51. FITEnd
  52.